AddFaceData(Face const *data, int n_data) | OBJ_Mesh | |
AddGeometry(T const *data, int n_data) | OBJ_Mesh | [inline] |
AddNormals(T const *data, int n_data) | OBJ_Mesh | [inline] |
AddTextureData(T const *data, int n_data) | OBJ_Mesh | [inline] |
ClearFaceData() | OBJ_Mesh | |
ClearGeometry() | OBJ_Mesh | |
ClearNormals() | OBJ_Mesh | |
ClearTextureData() | OBJ_Mesh | |
GetFace(int index) const | OBJ_Mesh | |
GetMeshGeometry(T *mesh_geometry, T *mesh_normals, T *mesh_texture, Face *mesh_faces, T scale) const | OBJ_Mesh | [inline] |
GetMeshGeometryUnindexed(T *mesh_geometry, T *mesh_normals, T *mesh_texture, T scale) const | OBJ_Mesh | [inline] |
GetName() const | OBJ_Mesh | |
GetNFaces() const | OBJ_Mesh | |
GetNNormals() const | OBJ_Mesh | |
GetNormalX(int index) const | OBJ_Mesh | |
GetNormalY(int index) const | OBJ_Mesh | |
GetNormalZ(int index) const | OBJ_Mesh | |
GetNTexture() const | OBJ_Mesh | |
GetNVertices() const | OBJ_Mesh | |
GetTextureX(int index) const | OBJ_Mesh | |
GetTextureY(int index) const | OBJ_Mesh | |
GetTextureZ(int index) const | OBJ_Mesh | |
GetVertexX(int index) const | OBJ_Mesh | |
GetVertexY(int index) const | OBJ_Mesh | |
GetVertexZ(int index) const | OBJ_Mesh | |
OBJ_Mesh(char const *name) | OBJ_Mesh | |
OBJ_Mesh(OBJ_Mesh const &) | OBJ_Mesh | |
SetFaceData(std::vector< Face > const &data) | OBJ_Mesh | |
SetFaceData(Face const *data, int n_data) | OBJ_Mesh | |
SetGeometry(std::vector< double > const &data) | OBJ_Mesh | |
SetGeometry(T const *data, int n_data) | OBJ_Mesh | [inline] |
SetName(char const *name) | OBJ_Mesh | |
SetNormals(std::vector< double > const &data) | OBJ_Mesh | |
SetNormals(T const *data, int n_data) | OBJ_Mesh | [inline] |
SetTextureData(std::vector< double > const &data) | OBJ_Mesh | |
SetTextureData(T const *data, int n_data) | OBJ_Mesh | [inline] |
~OBJ_Mesh() | OBJ_Mesh | |